NeHe and Three.js

These are the next 8 lessons in the NeHe tutorials. Just click on the thumbnail image to go to the lesson itself.

 

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Lesson 17

Introduction to texture atlases

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Lesson 18

A demonstration of quadrics in three.js

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Lesson 19

Two ways of creating particle engines in three.js

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Lesson 20

A demonstration of alpha masking with images

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Lesson 21

Using an orthographic camera view in three.js

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Lesson 22

Brief introduction to bump mapping with textures

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Lesson 23

How to use textures to simulate enviromental mapping

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Lesson 24

Brief look at scissor testing and GPU queries